AI Insights · Timothy · July 2022
Top 5 iOS Basketball Games in the US for Q2 2022
Discover the performance of the top 5 basketball games on iOS in the United States during Q2 2022, featuring trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 basketball games on iOS in the United States showcased impressive metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
NBA 2K Mobile Basketball Game by 2K experienced stable weekly revenues, peaking at around $394K at the end of March and fluctuating between $207K and $263K through June. Weekly downloads remained steady, starting at 58K and ending at approximately 49K. Active users hovered around the 250K mark, with minor fluctuations throughout the quarter.
NBA LIVE Mobile Basketball from Electronic Arts saw its weekly revenue peak at around $64K in late March, with a slight dip to $31K in early May, and a rebound to approximately $45K by the end of June. Downloads were relatively consistent, ranging from 15K to 21K weekly. Active users saw significant fluctuations, peaking at over 1.4M in mid-May before settling around 1.1M by the end of June.
Streetball Allstar: SHOWDOWN by Racoon Digital Technology Co., Ltd. maintained a steady revenue stream, averaging around $32K to $46K per week. Downloads showed a downward trend, starting at 31K in late March and dropping to about 13K by the end of June. Active users followed a similar pattern, decreasing from around 39K to 24K over the quarter.
Mini Basketball by Miniclip.com had a strong start with weekly revenues peaking at $54K in late March, but experienced a gradual decline to around $24K by the end of June. Downloads also saw a decrease, starting at 93K and ending at 25K. Active users peaked at approximately 210K in late March and gradually decreased to around 171K by the end of June.
Basketrio: Allstar Streetball by ALL9FUN LTD. showed a steady increase in weekly revenue, reaching up to $37K in mid-April, with fluctuations around $12K to $31K by the end of June. Downloads saw a gradual increase from 7K to 10K. Active users grew from around 32K to 37K over the quarter.
For more insights and detailed analytics on these top-performing basketball games, visit Sensor Tower.